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Post by buddek09 on Dec 23, 2008 15:32:22 GMT -5
I PTTM from online and it works fine but the trucks don't show the exaust coming out I've even tried puting a mod on for darker smoke and it still doesn't show up. Is their any way to fix it?
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Post by Brett's Mods on Dec 24, 2008 12:29:39 GMT -5
post your prism 3d log
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Post by buddek09 on Dec 24, 2008 16:13:53 GMT -5
Where is the log located?
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Post by Brett's Mods on Dec 27, 2008 10:37:10 GMT -5
Well, go to the graphics options page first, and make sure "Write log file" is checked on the right-hand side. Then play the game and make the error occur. Then, go into My Documents/18 WoS Pedal to the Metal folder and find a txt file called "prism3d". Open that and then post it here.
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Post by buddek09 on Feb 28, 2009 19:57:19 GMT -5
Sorry about not putting on my log yet I've been busy but I'm going to try to upload it tomorrow.
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Post by buddek09 on Mar 1, 2009 14:48:44 GMT -5
******** : log created on : Sat Feb 28 15:10:42 2009 ******** : engine v2.0 Nov 3 2004 13:03:37 15:10:42 : [sys] init ... 15:10:42 : [sys] running on WinXP version 5.1 Service Pack 2 15:10:42 : [sys] DirectX 8.1 or better detected 15:10:42 : [sys] using zlib version 1.2.1 15:10:42 : [cpu] detecting cpu... 15:10:43 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 2.40GHz] at ~2365MHz. 15:10:43 : [cpu] Setting up code base to default C++ versions 15:10:43 : [cpu] cpu features utilized: fpu cmov mmx sse sse2 15:10:43 : [sys] startup ... 15:10:43 : [mm] physical memory detected (522992K/265052K) 15:10:43 : [mm] virtual memory detected (1574032K/1774784K) 15:10:43 : [mm] trying to allocate memory pool (153600K) 15:10:44 : [ds8] Available device : Primary Sound Driver () 15:10:44 : [ds8] Available device : SoundMAX Digital Audio (smwdm.sys) 15:10:44 : [game] 18 WoS Pedal to the Metal init ver.1.07 (rev. 6619) ActiveMARK version. 15:10:44 : [game] home directory @ "C:/Documents and Settings/MB/My Documents/18 WoS Pedal to the Metal/" 15:15:07 : mount -o ro,p2 base.scs / 15:15:07 : *** ERROR *** mount failed: No such file or directory 15:15:07 : mount -o ro,p3 patch_1_07.scs / 15:15:07 : [zipfs] patch_1_07.scs [crc32_0xe8aa0001] 15:15:07 : mount -o ro,p1 data.scs / 15:15:07 : [zipfs] data.scs [crc32_0x7c96ebd] 15:15:07 : exec /config.cfg 15:15:07 : [cor] executing /config.cfg 15:15:07 : uset r_gamma 1.0 15:15:07 : uset r_path 6 15:15:07 : uset r_fullscreen 1 15:15:07 : uset r_mode 800x600x32x0 15:15:07 : uset r_device gl 15:15:07 : uset r_driver gl 15:15:07 : uset g_boffy 0 15:15:07 : uset g_boffx 0 15:15:07 : uset g_bsizey 3000000 15:15:07 : uset g_bsizex 3000000 15:15:07 : uset g_ode_timings 0 15:15:07 : uset g_mouse_control 0 15:15:07 : uset g_steering_func_param 0.0 15:15:07 : uset g_joy_axis_brake_dz 0.0 15:15:07 : uset g_joy_axis_brake 16 15:15:07 : uset g_joy_ff_gain 1.0 15:15:07 : uset g_joy_axis_throttle_dz 0.0 15:15:07 : uset g_joy_axis_throttle 16 15:15:07 : uset g_joy_axis_ff 0 15:15:07 : uset g_joy_axis_combine 0 15:15:07 : uset g_joy_axis_steer_sens 0.6 15:15:07 : uset g_joy_axis_steer_dz 0.0 15:15:07 : uset g_joy_axis_steer 16 15:15:07 : uset g_view_dist 0.75 15:15:07 : uset g_upgrade_anywhere 1 15:15:07 : uset g_time_cargo 0 15:15:07 : uset g_police 0 15:15:07 : uset g_fatigue 0 15:15:07 : uset g_cb_enabled 1 15:15:07 : uset g_blinkers_auto 0 15:15:07 : uset g_wipers_auto 0 15:15:07 : uset g_trans_auto 0 15:15:07 : uset g_target_arrow 0 15:15:07 : uset g_traffic_density 1.0 15:15:07 : uset g_game_details 1 15:15:07 : uset g_player_mode 1 15:15:07 : uset g_player_hq Las Vegas 15:15:07 : uset g_player_face 24 15:15:07 : uset g_player_name Player 15:15:07 : uset g_quality 1 15:15:07 : uset g_level 1 15:15:07 : uset g_flyspeed 5000.0 15:15:07 : uset g_traffic 1 15:15:07 : uset g_colbox 0 15:15:07 : uset g_fps 0 15:15:07 : uset g_minicon 0 15:15:07 : uset g_console 1 15:15:07 : uset ds8_mix_channels 2 15:15:07 : uset ds8_mix_depth 16 15:15:07 : uset ds8_mix_rate 44100 15:15:07 : uset ds8_3d_emulated 0 15:15:07 : uset ds8_sfx_enabled 1 15:15:07 : uset ds8_music_enabled 1 15:15:07 : uset ds8_sfx_volume 1.0 15:15:07 : uset ds8_music_volume 0.61 15:15:07 : uset ds8_reverse_stereo 0 15:15:07 : uset s_device ds8 15:15:07 : uset s_mix_channels 2 15:15:07 : uset s_mix_depth 16 15:15:07 : uset s_mix_rate 44100 15:15:07 : uset s_3d_emulated 0 15:15:07 : uset s_sfx_enabled 1 15:15:07 : uset s_music_enabled 1 15:15:07 : uset s_sfx_scheme 0 15:15:07 : uset s_music_scheme 0 15:15:07 : uset s_sfx_volume 1.0 15:15:07 : uset s_music_volume 1.0 15:15:07 : uset s_reverse_stereo 0 15:15:07 : uset i_force_gain 1.0 15:15:07 : uset i_feedback 1 15:15:07 : uset i_joystick2 -1 15:15:07 : uset i_joystick1 -1 15:15:07 : uset i_deadzone 0.0 15:15:07 : uset i_device di8 15:15:07 : uset m_invert 0 15:15:07 : uset m_sensitivity 0.33 15:15:07 : uset m_filter 0 15:15:07 : [snd] select device (ds8) 15:15:13 : [ds8] distance factor:1 15:15:15 : [gl] low driver: GeForce4 MX 4000/AGP/SSE2 15:15:15 : [gl] vendor: NVIDIA Corporation 15:15:15 : [gl] version: 1.5.2 15:15:15 : [gl] GL extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 15:15:15 : [gl] GL_max_texture_size: 2048 15:15:15 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 15:15:15 : [gl] taking advantage of 'GL_ARB_multitexture' 15:15:15 : [gl] sampler count 2 15:15:15 : [gl] taking advantage of 'GL_ARB_texture_compression' 15:15:15 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 15:15:15 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 15:15:15 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 15:15:15 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 15:15:15 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 15:15:15 : [gl] taking advantage of 'GL_ARB_vertex_program' 15:15:15 : [gl] taking advantage of 'GL_EXT_blend_color' 15:15:15 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 15:15:15 : [gl] taking advantage of 'GL_EXT_rescale_normal' 15:15:15 : [gl] taking advantage of 'GL_EXT_secondary_color' 15:15:15 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 15:15:15 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 15:15:15 : [gl] taking advantage of 'GL_EXT_texture_env_add' 15:15:15 : [gl] taking advantage of 'GL_NV_texture_rectangle' 15:15:15 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 15:15:15 : [gl] max anisotropy factor : 2 15:15:15 : [gl] taking advantage of 'GL_NV_register_combiners' 15:15:15 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 15:15:15 : [gl] taking advantage of 'GL_NV_vertex_program' 15:15:15 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 15:15:15 : [gl] taking advantage of WGL_ARB_extensions_string 15:15:15 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle 15:15:15 : [gl] taking advantage of 'WGL_ARB_pixel_format' 15:15:15 : [gl] taking advantage of 'WGL_ARB_pbuffer' 15:15:15 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle' 15:15:15 : [gl] CDS init: OK 15:15:15 : [gl] SetPixelFormat: OK 15:15:15 : [gl] wglCreateContext: OK 15:15:15 : [gl] OpenGL framebuffer context init OK 15:15:16 : [ds8] distance factor:0.01 15:15:16 : main_menu 15:15:32 : map america 15:15:32 : Loading resource server data .... 15:15:32 : Loading road data bounds .... 15:15:32 : Loading terrain data bounds .... 15:15:32 : Loading railing data bounds .... 15:15:32 : Loading building data bounds .... 15:15:32 : Loading model data bounds .... 15:15:32 : Loading prefab data bounds .... 15:15:32 : Loading sing data bounds .... 15:15:32 : Loading city data bounds .... 15:15:32 : Loading company data bounds .... 15:15:32 : Loading vegetation data bounds .... 15:15:32 : Loading particles data bounds .... 15:15:32 : Loading hinges data bounds .... 15:15:32 : Loading stamp data bounds .... 15:15:32 : Loading movers data bounds .... 15:15:32 : Loading movers .... 15:15:33 : Loading roads .... 15:15:34 : Loading terrains .... 15:15:35 : Loading railings .... 15:15:35 : Loading buildings .... 15:15:38 : Loading models .... 15:15:42 : Loading prefabs .... 15:16:00 : Loading signs .... 15:16:02 : Loading city props .... 15:16:02 : Loading company props .... 15:16:03 : Loading vegetation .... 15:16:03 : Loading particles .... 15:16:03 : Loading hinges .... 15:16:03 : Loading stamps .... 15:16:03 : Loading target models .... 15:16:03 : Loading headquarters models .... 15:16:03 : resource server memory usage : 14253 kB 15:16:34 : [economy_ctrl] Cargo subsystem initialized in 0.011990 s 15:16:34 : [economy_ctrl] Initial job count = 633 15:46:53 : game_menu 15:46:55 : [snd] device count : 1
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Post by dm4472 on Jul 19, 2009 22:43:37 GMT -5
sorry about bringing up old topics but ive been having the same problems is there a way to fix it or is it some thing with the try media version?
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Post by buddek09 on Jul 25, 2009 20:48:10 GMT -5
Sorry I haven't posted anything but I figured out how to fix mine. I discovered that the graphics setting under the options menu and then under the game play wasn't set to high their for it wasn't working but it is now.
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